The User Experience

It’s a game of cards

As you might have noticed we’ve chosen to design the UX almost as if you are playing a game of cards together with the people around you. Each player can take cards of the table (the stage) and take them in their hand (the hand) or play cards (publish on stage) from their saved cards. We choose Cards as a core UX element because cards are controllable, interchangeable and collectible. It will make sense to people how to use them naturally (we all know how to play a game of cards). It enabled us to comply with our goal to build a system that evokes fewer interactions with our smartphone and stimulate more human interaction. Also, it allows us to make it very transparent who the Card is from, what kind of data is used and stored and where the card originates from. Because Cards are such an important part of Onlive we need to zoom in a bit more on this new kind of digital format. 

Archetypes cards

In order to get a better understanding of what the functionality of a card can be, four archetypes of cards were defined. These are examples that demonstrate different forms of interactions possible with cards. 

  1. Identity Cards

    Cards that contain a form of identity and can be ‘handed in’ when people enter a context group. Examples:

      • Business card

      • Facebook card

      • Instagram card 

  2. Document Cards

    Cards that contain any form of document that can be viewable and/or editable. Examples:

    • Word card

    • Adobe card

    • Powerpoint card

  3. Questionnaire Cards

    Cards that contain any form of a questionnaire. These types of cards demand interaction from group members and generate live statistics based on those interactions, such as poll results. Examples:

    • Poll Card

    • Quiz Card

  4. Presentation Cards

    Cards that contain any form of live stream. These  types of cards will show what is on the screen of the card publisher. This is handy when you want to show your content plenary to the people around you. Examples:

    • Powerpoint stream card

    • Photo gallery stream card

    • Video stream card

  5. Object Cards

    Cards that contain information about an object. These types of cards enable users to interact with an object that is in their surroundings. Examples:

    • Light Card (to control the light in a room)

    • Printer Card (to enable users to use a nearby printer)

    • Screen Card (to enable users to use a screen nearby)